AGEOFEMPIRESII.ai
Armenians

Armenians

Infantry and Naval civilization

• Mule Carts cost -25%
• Mule Cart technology effects +40%
• Spearman- and Militia-line upgrades (except Man-at-Arms) available one age earlier
• First Fortified Church receives a free Relic
• Galley-line and Dromons fire an additional projectile

Unique Unit:
Composite Bowman (Foot Archer), Warrior Priest (Infantry)

Unique Techs:
• Cilician Fleet (Demolition Ships +20% blast radius; Galley-line and Dromons +1 range)
• Fereters (Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster)

Team Bonus:
Infantry +2 line of sight

Tech-tree gaps (notable missing technologies)

Trainable units · 49

Cite/stats/civs/armeniansSource: game-file data