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Berbers

Berbers

Cavalry and Naval civilization

• Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
• Stable Units cost -15/20% in Castle/Imperial Age
• Ships move +10% faster

Unique Units:
Camel Archer (Mounted Archer), Genitour (Mounted Skirmisher)

Unique Techs:
• Kasbah (Team Castles work +25% faster)
• Maghrebi Camels (Camel Units regenerate 15 HP per minute)

Team Bonus:
Genitour available at the Archery Range starting in Castle Age

Tech-tree gaps (notable missing technologies)

Trainable units · 55

Cite/stats/civs/berbersSource: game-file data