
Berbers
Cavalry and Naval civilization
• Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
• Stable Units cost -15/20% in Castle/Imperial Age
• Ships move +10% faster
Unique Units:
Camel Archer (Mounted Archer), Genitour (Mounted Skirmisher)
Unique Techs:
• Kasbah (Team Castles work +25% faster)
• Maghrebi Camels (Camel Units regenerate 15 HP per minute)
Team Bonus:
Genitour available at the Archery Range starting in Castle Age
• Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
• Stable Units cost -15/20% in Castle/Imperial Age
• Ships move +10% faster
Unique Units:
Camel Archer (Mounted Archer), Genitour (Mounted Skirmisher)
Unique Techs:
• Kasbah (Team Castles work +25% faster)
• Maghrebi Camels (Camel Units regenerate 15 HP per minute)
Team Bonus:
Genitour available at the Archery Range starting in Castle Age
Tech-tree gaps (notable missing technologies)
- Architecture
- Bombard Tower
- Heavy Plow
- Keep
Trainable units · 55
Cite
/stats/civs/berbersSource: game-file data