
Britons
Foot Archer civilization
• Shepherds work +25% faster
• Town Centers cost -50% wood starting in Castle Age
• Foot Archers +1/+2 range in Castle/Imperial Age
Unique Unit:
Longbowman (Foot Archer)
Unique Techs:
• Yeomen (Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack)
• Warwolf (Trebuchets deal blast damage and are more accurate)
Team Bonus:
Archery Ranges work +10% faster
• Shepherds work +25% faster
• Town Centers cost -50% wood starting in Castle Age
• Foot Archers +1/+2 range in Castle/Imperial Age
Unique Unit:
Longbowman (Foot Archer)
Unique Techs:
• Yeomen (Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack)
• Warwolf (Trebuchets deal blast damage and are more accurate)
Team Bonus:
Archery Ranges work +10% faster
Tech-tree gaps (notable missing technologies)
- Bloodlines
- Bombard Tower
- Heavy Plow
- Parthian Tactics
Trainable units · 48
Cite
/stats/civs/britonsSource: game-file data