
Byzantines
Defensive civilization
• Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age
• Camel Riders, Skirmishers and Spearman-line cost -25%
• Town Watch, Town Patrol free
• Advancing to Imperial Age costs -33%
• Fire Ships and Dromons attack +25% faster
Unique Unit:
Cataphract (Cavalry)
Unique Techs:
• Greek Fire (Fire Ships +1 range; Dromons and Bombard Towers increased blast radius)
• Logistica (Cataphracts deal trample damage, +6 attack vs. Infantry)
Team Bonus:
Monks heal +100% faster
• Buildings +10/20/30/40% HP in Dark/Feudal/Castle/Imperial Age
• Camel Riders, Skirmishers and Spearman-line cost -25%
• Town Watch, Town Patrol free
• Advancing to Imperial Age costs -33%
• Fire Ships and Dromons attack +25% faster
Unique Unit:
Cataphract (Cavalry)
Unique Techs:
• Greek Fire (Fire Ships +1 range; Dromons and Bombard Towers increased blast radius)
• Logistica (Cataphracts deal trample damage, +6 attack vs. Infantry)
Team Bonus:
Monks heal +100% faster
Tech-tree gaps (notable missing technologies)
- Architecture
- Blast Furnace
- Bloodlines
- Heavy Plow
- Husbandry
- Masonry
Trainable units · 55
Cite
/stats/civs/byzantinesSource: game-file data