AGEOFEMPIRESII.ai
Celts

Celts

Infantry and Siege civilization

• Lumberjacks work +15% faster
• Livestock animals within Celt unit line of sight cannot be stolen
• Infantry moves +5/10/15/20% faster in Dark/Feudal/
Castle/Imperial Age
• Siege Weapons attack +25% faster

Unique Unit:
Woad Raider (Infantry)

Unique Techs:
• Stronghold (Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius)
• Furor Celtica (Siege Weapons +40% HP)

Team Bonus:
Siege Workshops work +20% faster

Tech-tree gaps (notable missing technologies)

Trainable units · 51

Cite/stats/civs/celtsSource: game-file data