
Celts
Infantry and Siege civilization
• Lumberjacks work +15% faster
• Livestock animals within Celt unit line of sight cannot be stolen
• Infantry moves +5/10/15/20% faster in Dark/Feudal/
Castle/Imperial Age
• Siege Weapons attack +25% faster
Unique Unit:
Woad Raider (Infantry)
Unique Techs:
• Stronghold (Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius)
• Furor Celtica (Siege Weapons +40% HP)
Team Bonus:
Siege Workshops work +20% faster
• Lumberjacks work +15% faster
• Livestock animals within Celt unit line of sight cannot be stolen
• Infantry moves +5/10/15/20% faster in Dark/Feudal/
Castle/Imperial Age
• Siege Weapons attack +25% faster
Unique Unit:
Woad Raider (Infantry)
Unique Techs:
• Stronghold (Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius)
• Furor Celtica (Siege Weapons +40% HP)
Team Bonus:
Siege Workshops work +20% faster
Tech-tree gaps (notable missing technologies)
- Architecture
- Bloodlines
- Bombard Tower
- Bracer
- Heavy Plow
- Plate Barding Armor
- Thumb Ring
Trainable units · 51
Cite
/stats/civs/celtsSource: game-file data