
Chinese
Archer and Gunpowder civilization
• Start with +3 Villagers, but -50 wood and -200 food
• Technologies cost -5/10/15% in Feudal/Castle/Imperial Age
• Town Centers +7 line of sight and provide +15 population space
• Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age
Unique Unit:
Chu Ko Nu (Foot Archer), Dragon Ship (Warship)
Unique Techs:
• Great Wall (Walls, Watch Tower-line and Bombard Towers +30% HP)
• Rocketry (Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets)
Team Bonus:
Farms +10% food
• Start with +3 Villagers, but -50 wood and -200 food
• Technologies cost -5/10/15% in Feudal/Castle/Imperial Age
• Town Centers +7 line of sight and provide +15 population space
• Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age
Unique Unit:
Chu Ko Nu (Foot Archer), Dragon Ship (Warship)
Unique Techs:
• Great Wall (Walls, Watch Tower-line and Bombard Towers +30% HP)
• Rocketry (Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets)
Team Bonus:
Farms +10% food
Tech-tree gaps (notable missing technologies)
- Heavy Plow
- Parthian Tactics
Trainable units · 52
Cite
/stats/civs/chineseSource: game-file data