
Cumans
Cavalry civilization
• One additional Town Center can be built in Feudal Age
• Mounted Units move +5/10/15% faster in Feudal/
Castle/Imperial Age
• Archery Ranges and Stables cost -75 wood
• Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age
Unique Unit:
Kipchak (Mounted Archer)
Unique Techs:
• Steppe Husbandry (Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster)
• Cuman Mercenaries (All team members can train 5 free Elite Kipchaks per Castle)
Team Bonus:
Palisade Walls +33% HP
• One additional Town Center can be built in Feudal Age
• Mounted Units move +5/10/15% faster in Feudal/
Castle/Imperial Age
• Archery Ranges and Stables cost -75 wood
• Siege Workshop and Battering Ram available in Feudal Age; Capped Ram available in Castle Age
Unique Unit:
Kipchak (Mounted Archer)
Unique Techs:
• Steppe Husbandry (Scout Cavalry-line, Steppe Lancers and Cavalry Archers train +100% faster)
• Cuman Mercenaries (All team members can train 5 free Elite Kipchaks per Castle)
Team Bonus:
Palisade Walls +33% HP
Tech-tree gaps (notable missing technologies)
- Architecture
- Bombard Tower
- Bracer
- Fortified Wall
- Heavy Plow
- Keep
- Thumb Ring
Trainable units · 54
Cite
/stats/civs/cumansSource: game-file data