
Dravidians
Infantry and Naval civilization
• Fishermen and Fishing Ships carry +15
• Receive +200 wood when advancing to the next Age
• Skirmishers and Elephant Archers attack +25% faster
• Barracks technologies cost -50%
• Siege Weapons cost -33% wood
Unique Units:
Urumi Swordsman (Infantry), Thirisadai (Warship)
Unique Techs:
• Medical Corps (Elephant Units regenerate 30 HP per minute)
• Wootz Steel (Infantry and Cavalry attacks ignore armor)
Team Bonus:
Docks provide +5 population space
• Fishermen and Fishing Ships carry +15
• Receive +200 wood when advancing to the next Age
• Skirmishers and Elephant Archers attack +25% faster
• Barracks technologies cost -50%
• Siege Weapons cost -33% wood
Unique Units:
Urumi Swordsman (Infantry), Thirisadai (Warship)
Unique Techs:
• Medical Corps (Elephant Units regenerate 30 HP per minute)
• Wootz Steel (Infantry and Cavalry attacks ignore armor)
Team Bonus:
Docks provide +5 population space
Tech-tree gaps (notable missing technologies)
- Architecture
- Bloodlines
- Heavy Plow
- Parthian Tactics
- Plate Barding Armor
Trainable units · 53
Cite
/stats/civs/dravidiansSource: game-file data