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Franks

Franks

Cavalry civilization

• Foragers work +15% faster
• Mill technologies free
• Mounted Units +20% HP starting in Feudal Age
• Castles cost -15/25% in Castle/Imperial Age

Unique Unit:
Throwing Axeman (Infantry)

Unique Techs:
• Bearded Axe (Throwing Axemen +2 range)
• Chivalry (Stables work +40% faster)

Team Bonus:
Knight-line +2 line of sight

Tech-tree gaps (notable missing technologies)

Trainable units · 51

Cite/stats/civs/franksSource: game-file data