
Franks
Cavalry civilization
• Foragers work +15% faster
• Mill technologies free
• Mounted Units +20% HP starting in Feudal Age
• Castles cost -15/25% in Castle/Imperial Age
Unique Unit:
Throwing Axeman (Infantry)
Unique Techs:
• Bearded Axe (Throwing Axemen +2 range)
• Chivalry (Stables work +40% faster)
Team Bonus:
Knight-line +2 line of sight
• Foragers work +15% faster
• Mill technologies free
• Mounted Units +20% HP starting in Feudal Age
• Castles cost -15/25% in Castle/Imperial Age
Unique Unit:
Throwing Axeman (Infantry)
Unique Techs:
• Bearded Axe (Throwing Axemen +2 range)
• Chivalry (Stables work +40% faster)
Team Bonus:
Knight-line +2 line of sight
Tech-tree gaps (notable missing technologies)
- Bloodlines
- Bombard Tower
- Bracer
- Heavy Plow
- Keep
- Ring Archer Armor
Trainable units · 51
Cite
/stats/civs/franksSource: game-file data