
Georgians
Defensive and Cavalry civilization
• Start with a Mule Cart
• Units and buildings receive -15% damage when located on higher elevation
• Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
• Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate
Unique Unit:
Monaspa (Cavalry)
Unique Techs:
• Svan Towers (Fortifications +2 attack; Watch Tower-line deals pass through damage)
• Aznauri Cavalry (Mounted Units take -20% population space)
Team Bonus:
Building repairs cost -25%
• Start with a Mule Cart
• Units and buildings receive -15% damage when located on higher elevation
• Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
• Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate
Unique Unit:
Monaspa (Cavalry)
Unique Techs:
• Svan Towers (Fortifications +2 attack; Watch Tower-line deals pass through damage)
• Aznauri Cavalry (Mounted Units take -20% population space)
Team Bonus:
Building repairs cost -25%
Tech-tree gaps (notable missing technologies)
- Bombard Tower
- Heavy Plow
- Ring Archer Armor
Trainable units · 50
Cite
/stats/civs/georgiansSource: game-file data