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Goths

Goths

Infantry civilization

• Loom is researched instantly
• Hunters carry +15; hunted animals last +20% longer
• Infantry costs -15/20/25/30% in Dark/Feudal/Castle/
Imperial Age
• Infantry +1/+2/+3 attack vs. buildings in Feudal/
Castle/Imperial Age
• +10 population space in Imperial Age

Unique Unit:
Huskarl (Infantry)

Unique Techs:
• Anarchy (Huskarls can be trained at Barracks)
• Perfusion (Barracks work +100% faster)

Team Bonus:
Barracks work +20% faster

Tech-tree gaps (notable missing technologies)

Trainable units · 53

Cite/stats/civs/gothsSource: game-file data