
Gurjaras
Cavalry and Camel civilization
• Start with 2 Forage Bushes
• Can garrison livestock in Mills to passively produce food
• Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
• Docks +5 garrison capacity
Unique Units:
Chakram Thrower (Infantry), Shrivamsha Rider (Cavalry), Camel Scout (Cavalry)
Unique Techs:
• Kshatriyas (Military Units cost -25% food)
• Frontier Guards (Camel Riders and Elephant Archers +4 melee armor)
Team Bonus:
Camel and Elephant Units train +25% faster
• Start with 2 Forage Bushes
• Can garrison livestock in Mills to passively produce food
• Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
• Docks +5 garrison capacity
Unique Units:
Chakram Thrower (Infantry), Shrivamsha Rider (Cavalry), Camel Scout (Cavalry)
Unique Techs:
• Kshatriyas (Military Units cost -25% food)
• Frontier Guards (Camel Riders and Elephant Archers +4 melee armor)
Team Bonus:
Camel and Elephant Units train +25% faster
Tech-tree gaps (notable missing technologies)
- Blast Furnace
- Bombard Tower
- Faith
- Heavy Plow
- Ring Archer Armor
Trainable units · 50
Cite
/stats/civs/gurjarasSource: game-file data