
Huns
Cavalry civilization
• Do not need houses, but start with -100 wood
• Cavalry Archers cost -10/20% in Castle/Imperial Age
• Trebuchets fire more accurately at units and small targets
• On Nomadic maps, the first Town Center spawns a scouting Horse
Unique Unit:
Tarkan (Cavalry)
Unique Techs:
• Marauders (Tarkans can be trained at Stables)
• Atheism (Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years)
Team Bonus:
Stables work +20% faster
• Do not need houses, but start with -100 wood
• Cavalry Archers cost -10/20% in Castle/Imperial Age
• Trebuchets fire more accurately at units and small targets
• On Nomadic maps, the first Town Center spawns a scouting Horse
Unique Unit:
Tarkan (Cavalry)
Unique Techs:
• Marauders (Tarkans can be trained at Stables)
• Atheism (Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years)
Team Bonus:
Stables work +20% faster
Tech-tree gaps (notable missing technologies)
- Architecture
- Bombard Tower
- Fortified Wall
- Heavy Plow
- Husbandry
- Keep
- Plate Mail Armor
- Ring Archer Armor
- Thumb Ring
Trainable units · 49
Cite
/stats/civs/hunsSource: game-file data