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Huns

Huns

Cavalry civilization

• Do not need houses, but start with -100 wood
• Cavalry Archers cost -10/20% in Castle/Imperial Age
• Trebuchets fire more accurately at units and small targets
• On Nomadic maps, the first Town Center spawns a scouting Horse

Unique Unit:
Tarkan (Cavalry)

Unique Techs:
• Marauders (Tarkans can be trained at Stables)
• Atheism (Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years)

Team Bonus:
Stables work +20% faster

Tech-tree gaps (notable missing technologies)

Trainable units · 49

Cite/stats/civs/hunsSource: game-file data