
Italians
Archer and Naval civilization
• Advancing to the next Age costs -15%
• Foot Archers and Condottieri +1 melee/+1 pierce armor
• Dock and University technologies cost -25%
• Gunpowder Units cost -20%
• Fishing Ships cost -15%
Unique Units:
Genoese Crossbowman (Foot Archer), Condottiero (Infantry)
Unique Techs:
• Silk Road (Trade Units cost -50%)
• Pirotechnia (Hand Cannoneers deal +15% pass through damage and are more accurate)
Team Bonus:
Condottiero available at the Barracks in Imperial Age
• Advancing to the next Age costs -15%
• Foot Archers and Condottieri +1 melee/+1 pierce armor
• Dock and University technologies cost -25%
• Gunpowder Units cost -20%
• Fishing Ships cost -15%
Unique Units:
Genoese Crossbowman (Foot Archer), Condottiero (Infantry)
Unique Techs:
• Silk Road (Trade Units cost -50%)
• Pirotechnia (Hand Cannoneers deal +15% pass through damage and are more accurate)
Team Bonus:
Condottiero available at the Barracks in Imperial Age
Tech-tree gaps (notable missing technologies)
- Heavy Plow
- Parthian Tactics
Trainable units · 50
Cite
/stats/civs/italiansSource: game-file data