
Japanese
Infantry civilization
• Mills, Lumber- and Mining Camps cost -50%
• Infantry attacks +33% faster starting in Feudal Age
• Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)
• Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP
Unique Unit:
Samurai (Infantry)
Unique Techs:
• Yasama (Watch Tower-line fires additional arrows)
• Kataparuto (Trebuchets attack and pack/unpack faster)
Team Bonus:
Galley-line +4 line of sight
• Mills, Lumber- and Mining Camps cost -50%
• Infantry attacks +33% faster starting in Feudal Age
• Cavalry Archers +2 attack vs. Ranged Soldiers (except Skirmishers)
• Fishing Ships work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age; +100% HP
Unique Unit:
Samurai (Infantry)
Unique Techs:
• Yasama (Watch Tower-line fires additional arrows)
• Kataparuto (Trebuchets attack and pack/unpack faster)
Team Bonus:
Galley-line +4 line of sight
Tech-tree gaps (notable missing technologies)
- Architecture
- Bombard Tower
- Heavy Plow
- Parthian Tactics
- Plate Barding Armor
Trainable units · 50
Cite
/stats/civs/japaneseSource: game-file data