
Jurchens
Cavalry and Gunpowder civilization
• Meat of hunted and livestock animals doesn't decay
• Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
• Siege Engineers available in Castle Age
• Siege and Fortification upgrades cost -75% wood and research +100% faster
• Units receive -50% friendly fire damage
Unique Units:
Iron Pagoda (Cavalry), Grenadier (Gunpowder Unit)
Unique Techs:
• Fortified Bastions (Fortifications regenerate 500 HP per minute)
• Thunderclap Bombs (Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions)
Team Bonus:
Gunpowder Units +2 line of sight
• Meat of hunted and livestock animals doesn't decay
• Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
• Siege Engineers available in Castle Age
• Siege and Fortification upgrades cost -75% wood and research +100% faster
• Units receive -50% friendly fire damage
Unique Units:
Iron Pagoda (Cavalry), Grenadier (Gunpowder Unit)
Unique Techs:
• Fortified Bastions (Fortifications regenerate 500 HP per minute)
• Thunderclap Bombs (Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions)
Team Bonus:
Gunpowder Units +2 line of sight
Tech-tree gaps (notable missing technologies)
- Bombard Tower
- Faith
- Heavy Plow
- Parthian Tactics
- Plate Mail Armor
Trainable units · 50
Cite
/stats/civs/jurchensSource: game-file data