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Jurchens

Jurchens

Cavalry and Gunpowder civilization

• Meat of hunted and livestock animals doesn't decay
• Mounted Units and Fire Lancers attack +25% faster starting in Feudal Age
• Siege Engineers available in Castle Age
• Siege and Fortification upgrades cost -75% wood and research +100% faster
• Units receive -50% friendly fire damage

Unique Units:
Iron Pagoda (Cavalry), Grenadier (Gunpowder Unit)

Unique Techs:
• Fortified Bastions (Fortifications regenerate 500 HP per minute)
• Thunderclap Bombs (Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions)

Team Bonus:
Gunpowder Units +2 line of sight

Tech-tree gaps (notable missing technologies)

Trainable units · 50

Cite/stats/civs/jurchensSource: game-file data