
Khitans
Infantry and Cavalry civilization
• Pastures replace Farms
• Melee attack upgrade effects are doubled
• Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
• Heavy Cavalry Archer upgrade available in Castle Age and costs -50%
Unique Units:
Liao Dao (Infantry), Mounted Trebuchet (Siege Cavalry)
Unique Techs:
• Lamellar Armor (Infantry and Skirmishers reflect 25% melee damage back to the attacker)
• Ordo Cavalry (Cavalry regenerates HP in combat)
Team Bonus:
Infantry +2 attack vs. Ranged Soldiers
• Pastures replace Farms
• Melee attack upgrade effects are doubled
• Skirmishers, Spearman-, and Scout Cavalry-line train and upgrade +15% faster
• Heavy Cavalry Archer upgrade available in Castle Age and costs -50%
Unique Units:
Liao Dao (Infantry), Mounted Trebuchet (Siege Cavalry)
Unique Techs:
• Lamellar Armor (Infantry and Skirmishers reflect 25% melee damage back to the attacker)
• Ordo Cavalry (Cavalry regenerates HP in combat)
Team Bonus:
Infantry +2 attack vs. Ranged Soldiers
Tech-tree gaps (notable missing technologies)
- Architecture
- Blast Furnace
- Bloodlines
- Bombard Tower
- Heavy Plow
- Husbandry
- Keep
Trainable units · 51
Cite
/stats/civs/khitansSource: game-file data