AGEOFEMPIRESII.ai
Khmer

Khmer

Siege and Elephant civilization

• No buildings required to advance to the next Age or to unlock other buildings
• Farmers don't require Mills or Town Centers to drop off food
• Villagers can garrison in Houses
• Battle Elephants move +10% faster

Unique Unit:
Ballista Elephant (Siege Cavalry)

Unique Techs:
• Tusk Swords (Battle Elephants +3 attack)
• Double Crossbow (Ballista Elephants and Scorpions fire an additional projectile)

Team Bonus:
Scorpions +1 range

Tech-tree gaps (notable missing technologies)

Trainable units · 53

Cite/stats/civs/khmerSource: game-file data