
Khmer
Siege and Elephant civilization
• No buildings required to advance to the next Age or to unlock other buildings
• Farmers don't require Mills or Town Centers to drop off food
• Villagers can garrison in Houses
• Battle Elephants move +10% faster
Unique Unit:
Ballista Elephant (Siege Cavalry)
Unique Techs:
• Tusk Swords (Battle Elephants +3 attack)
• Double Crossbow (Ballista Elephants and Scorpions fire an additional projectile)
Team Bonus:
Scorpions +1 range
• No buildings required to advance to the next Age or to unlock other buildings
• Farmers don't require Mills or Town Centers to drop off food
• Villagers can garrison in Houses
• Battle Elephants move +10% faster
Unique Unit:
Ballista Elephant (Siege Cavalry)
Unique Techs:
• Tusk Swords (Battle Elephants +3 attack)
• Double Crossbow (Ballista Elephants and Scorpions fire an additional projectile)
Team Bonus:
Scorpions +1 range
Tech-tree gaps (notable missing technologies)
- Bombard Tower
- Heavy Plow
- Parthian Tactics
- Plate Mail Armor
Trainable units · 53
Cite
/stats/civs/khmerSource: game-file data