
Mayans
Archer civilization
• Start with +1 Villager, but -50 food
• Resources last +15% longer
• Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age
Unique Unit:
Plumed Archer (Foot Archer)
Unique Techs:
• Hul'che Javelineers (Skirmishers fire an additional projectile)
• Holcans (Eagle Warriors +40 HP)
Team Bonus:
Walls cost -50%
• Start with +1 Villager, but -50 food
• Resources last +15% longer
• Foot Archers cost -10/20/30% in Feudal/Castle/Imperial Age
Unique Unit:
Plumed Archer (Foot Archer)
Unique Techs:
• Hul'che Javelineers (Skirmishers fire an additional projectile)
• Holcans (Eagle Warriors +40 HP)
Team Bonus:
Walls cost -50%
Tech-tree gaps (notable missing technologies)
- Bloodlines
- Bombard Tower
- Chain Barding Armor
- Heavy Plow
- Plate Barding Armor
- Scale Barding Armor
Trainable units · 46
Cite
/stats/civs/mayansSource: game-file data