
Mongols
Cavalry Archer civilization
• Hunters work +40% faster
• Cavalry Archers attack +25% faster
• Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age
Unique Unit:
Mangudai (Mounted Archer)
Unique Techs:
• Nomads (Lost Houses do not decrease population space)
• Drill (Siege Workshop Units move +50% faster)
Team Bonus:
Scout Cavalry-line +2 line of sight
• Hunters work +40% faster
• Cavalry Archers attack +25% faster
• Scout Cavalry-line and Steppe Lancers +20/30% HP in Castle/Imperial Age
Unique Unit:
Mangudai (Mounted Archer)
Unique Techs:
• Nomads (Lost Houses do not decrease population space)
• Drill (Siege Workshop Units move +50% faster)
Team Bonus:
Scout Cavalry-line +2 line of sight
Tech-tree gaps (notable missing technologies)
- Architecture
- Bombard Tower
- Heavy Plow
- Keep
- Plate Barding Armor
- Ring Archer Armor
- Thumb Ring
Trainable units · 54
Cite
/stats/civs/mongolsSource: game-file data