
Muisca
Archer and Monk civilization
• Advancing to the next Age costs -50% gold
• Settlements cost -33% and heal nearby units
• Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
• Monks regain faith +50% faster
• Caravan, Guilds free
Unique Units:
Guecha Warrior (Skirmisher), Temple Guard (Infantry)
Unique Techs:
• Herbalism (Archer-line and Champi Warriors move +15% faster)
• Huaracas (Slingers +1 range; train +50% faster)
Team Bonus:
Natural gold sources last +15% longer
• Advancing to the next Age costs -50% gold
• Settlements cost -33% and heal nearby units
• Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
• Monks regain faith +50% faster
• Caravan, Guilds free
Unique Units:
Guecha Warrior (Skirmisher), Temple Guard (Infantry)
Unique Techs:
• Herbalism (Archer-line and Champi Warriors move +15% faster)
• Huaracas (Slingers +1 range; train +50% faster)
Team Bonus:
Natural gold sources last +15% longer
Tech-tree gaps (notable missing technologies)
- Architecture
- Blast Furnace
- Bloodlines
- Bombard Tower
- Chain Barding Armor
- Fortified Wall
- Heavy Plow
- Plate Barding Armor
- Ring Archer Armor
- Scale Barding Armor
Trainable units · 44
Cite
/stats/civs/muiscaSource: game-file data