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Muisca

Muisca

Archer and Monk civilization

• Advancing to the next Age costs -50% gold
• Settlements cost -33% and heal nearby units
• Champi Warriors and Archery Range Units +1/2/3 melee armor in Feudal/Castle/Imperial Age
• Monks regain faith +50% faster
• Caravan, Guilds free

Unique Units:
Guecha Warrior (Skirmisher), Temple Guard (Infantry)

Unique Techs:
• Herbalism (Archer-line and Champi Warriors move +15% faster)
• Huaracas (Slingers +1 range; train +50% faster)

Team Bonus:
Natural gold sources last +15% longer

Tech-tree gaps (notable missing technologies)

Trainable units · 44

Cite/stats/civs/muiscaSource: game-file data