
Persians
Cavalry civilization
• Start with +50 wood and +50 food
• Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
• Parthian Tactics available in Castle Age
• Can build Caravanserai in Imperial Age
Unique Units:
War Elephant (Cavalry), Savar (Cavalry)
Unique Techs:
• Kamandaran (Archer-line gold cost replaced by additional wood cost)
• Citadels (Castles +4 attack, +3 vs. Rams, +3 vs. Infantry and receive -25% bonus damage)
Team Bonus:
Knight-line +2 attack vs. Ranged Soldiers
• Start with +50 wood and +50 food
• Town Centers and Docks +100% HP and work +5/10/15/20% faster in Dark/Feudal/Castle/Imperial Age
• Parthian Tactics available in Castle Age
• Can build Caravanserai in Imperial Age
Unique Units:
War Elephant (Cavalry), Savar (Cavalry)
Unique Techs:
• Kamandaran (Archer-line gold cost replaced by additional wood cost)
• Citadels (Castles +4 attack, +3 vs. Rams, +3 vs. Infantry and receive -25% bonus damage)
Team Bonus:
Knight-line +2 attack vs. Ranged Soldiers
Tech-tree gaps (notable missing technologies)
- Bombard Tower
- Bracer
- Fortified Wall
- Heavy Plow
- Keep
- Parthian Tactics
Trainable units · 54
Cite
/stats/civs/persiansSource: game-file data