
Portuguese
Naval and Gunpowder civilization
• Foragers generate wood in addition to food
• All units cost -20% gold
• Can build Feitoria in Imperial Age
• Ships +10/15/20% HP in Feudal/Castle/Imperial Age
Unique Units:
Organ Gun (Siege Gunpowder Unit), Caravel (Warship)
Unique Techs:
• Circumnavigation (Sets the entire map to explored; Ships train +33% faster)
• Arquebus (Gunpowder Units fire more accurately at moving targets)
Team Bonus:
Technologies research +25% faster
• Foragers generate wood in addition to food
• All units cost -20% gold
• Can build Feitoria in Imperial Age
• Ships +10/15/20% HP in Feudal/Castle/Imperial Age
Unique Units:
Organ Gun (Siege Gunpowder Unit), Caravel (Warship)
Unique Techs:
• Circumnavigation (Sets the entire map to explored; Ships train +33% faster)
• Arquebus (Gunpowder Units fire more accurately at moving targets)
Team Bonus:
Technologies research +25% faster
Tech-tree gaps (notable missing technologies)
- Heavy Plow
Trainable units · 48
Cite
/stats/civs/portugueseSource: game-file data