
Saracens
Camel and Naval civilization
• Market trading fee only 5%; Markets cost -100 wood
• Camel Units +25% HP
• Galley-line attacks +25% faster
• Transport Ships +100% HP, +20 carry capacity
Unique Unit:
Mameluke (Cavalry)
Unique Techs:
• Bimaristan (Monks passively heal multiple nearby units)
• Counterweights (Trebuchets and Mangonel-line +15% attack)
Team Bonus:
Foot Archers and Skirmishers +2 attack vs. buildings
• Market trading fee only 5%; Markets cost -100 wood
• Camel Units +25% HP
• Galley-line attacks +25% faster
• Transport Ships +100% HP, +20 carry capacity
Unique Unit:
Mameluke (Cavalry)
Unique Techs:
• Bimaristan (Monks passively heal multiple nearby units)
• Counterweights (Trebuchets and Mangonel-line +15% attack)
Team Bonus:
Foot Archers and Skirmishers +2 attack vs. buildings
Tech-tree gaps (notable missing technologies)
- Architecture
- Bombard Tower
- Heavy Plow
Trainable units · 53
Cite
/stats/civs/saracensSource: game-file data