
Shu
Archer and Siege civilization
• Lumberjacks generate food in addition to wood
• Archery Unit technologies at the Archery Range and Blacksmith cost -25%
• Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Unique Units:
White Feather Guard (Infantry), War Chariot (Siege Weapon), Liu Bei (Hero)
Unique Techs:
• Coiled Serpent Array (Spearman-line and White Feather Guards gain additional HP when near each other)
• Bolt Magazine (Archer-line, War Chariots and Lou Chuans fire additional projectiles)
Team Bonus:
Foot Archers +2 line of sight
• Lumberjacks generate food in addition to wood
• Archery Unit technologies at the Archery Range and Blacksmith cost -25%
• Siege Weapons and Siege Warships move +10/15% faster in Castle/Imperial Age
Unique Units:
White Feather Guard (Infantry), War Chariot (Siege Weapon), Liu Bei (Hero)
Unique Techs:
• Coiled Serpent Array (Spearman-line and White Feather Guards gain additional HP when near each other)
• Bolt Magazine (Archer-line, War Chariots and Lou Chuans fire additional projectiles)
Team Bonus:
Foot Archers +2 line of sight
Tech-tree gaps (notable missing technologies)
- Blast Furnace
- Bloodlines
- Bombard Tower
- Heavy Plow
- Husbandry
- Iron Casting
- Keep
Trainable units · 49
Cite
/stats/civs/shuSource: game-file data