
Sicilians
Infantry and Cavalry civilization
• Start with +100 stone
• Farm upgrades provide +125% additional food
• Soldiers receive -40% bonus damage
• Can build Donjon in Dark Age, replaces Watch Tower-line
• Fortifications built +50% faster; Town Centers built +100% faster
Unique Unit:
Serjeant (Infantry)
Unique Techs:
• First Crusade (Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion)
• Hauberk (Knight-line +1 melee/+2 pierce armor)
Team Bonus:
Transport Ships +5 line of sight and cost -50%
• Start with +100 stone
• Farm upgrades provide +125% additional food
• Soldiers receive -40% bonus damage
• Can build Donjon in Dark Age, replaces Watch Tower-line
• Fortifications built +50% faster; Town Centers built +100% faster
Unique Unit:
Serjeant (Infantry)
Unique Techs:
• First Crusade (Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion)
• Hauberk (Knight-line +1 melee/+2 pierce armor)
Team Bonus:
Transport Ships +5 line of sight and cost -50%
Tech-tree gaps (notable missing technologies)
- Architecture
- Bombard Tower
- Fortified Wall
- Heavy Plow
- Keep
- Parthian Tactics
- Ring Archer Armor
- Thumb Ring
Trainable units · 55
Cite
/stats/civs/siciliansSource: game-file data