AGEOFEMPIRESII.ai
Tatars

Tatars

Cavalry Archer civilization

• Livestock animals last +50% longer
• Units deal +25% damage when fighting from higher elevation
• New Town Centers spawn 2 Sheep starting in Castle Age
• Thumb Ring, Parthian Tactics free

Unique Units:
Keshik (Cavalry), Flaming Camel (Siege Cavalry)

Unique Techs:
• Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor)
• Timurid Siegecraft (Trebuchets +2 range)

Team Bonus:
Mounted Archers +2 line of sight

Tech-tree gaps (notable missing technologies)

Trainable units · 55

Cite/stats/civs/tatarsSource: game-file data