
Tatars
Cavalry Archer civilization
• Livestock animals last +50% longer
• Units deal +25% damage when fighting from higher elevation
• New Town Centers spawn 2 Sheep starting in Castle Age
• Thumb Ring, Parthian Tactics free
Unique Units:
Keshik (Cavalry), Flaming Camel (Siege Cavalry)
Unique Techs:
• Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor)
• Timurid Siegecraft (Trebuchets +2 range)
Team Bonus:
Mounted Archers +2 line of sight
• Livestock animals last +50% longer
• Units deal +25% damage when fighting from higher elevation
• New Town Centers spawn 2 Sheep starting in Castle Age
• Thumb Ring, Parthian Tactics free
Unique Units:
Keshik (Cavalry), Flaming Camel (Siege Cavalry)
Unique Techs:
• Silk Armor (Scout Cavalry-line, Steppe Lancers and Cavalry Archers +1 melee/+1 pierce armor)
• Timurid Siegecraft (Trebuchets +2 range)
Team Bonus:
Mounted Archers +2 line of sight
Tech-tree gaps (notable missing technologies)
- Architecture
- Chain Mail Armor
- Faith
- Heavy Plow
- Keep
- Parthian Tactics
- Plate Mail Armor
- Thumb Ring
Trainable units · 55
Cite
/stats/civs/tatarsSource: game-file data