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Teutons

Teutons

Infantry and Defensive civilization

• Farms cost -40%
• Town Centers +10 garrison capacity; Towers +5 garrison capacity
• Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
• Monks +100% healing range
• Murder Holes, Herbal Medicine free

Unique Unit:
Teutonic Knight (Infantry)

Unique Techs:
• Ironclad (Siege Weapons +4 melee armor)
• Crenellations (Castles +3 range, garrisoned Infantry fires arrows)

Team Bonus:
Units more resistant to conversion

Tech-tree gaps (notable missing technologies)

Trainable units · 50

Cite/stats/civs/teutonsSource: game-file data