
Tupi
Archer and Infantry civilization
• Start with +25 of each resource
• Villagers can garrison in Settlements
• Fallen units return 15% of their cost
• Archery Range and Barracks upgrades cost -50% food
Unique Units:
Blackwood Archer (Foot Archer), Ibirapema Warrior (Infantry)
Unique Techs:
• Caciques (Champi Warriors and Slingers attack +25% faster)
• Curare (Foot Archers and Fortifications deal poison damage)
Team Bonus:
Towers and Castles provide +10 population space
• Start with +25 of each resource
• Villagers can garrison in Settlements
• Fallen units return 15% of their cost
• Archery Range and Barracks upgrades cost -50% food
Unique Units:
Blackwood Archer (Foot Archer), Ibirapema Warrior (Infantry)
Unique Techs:
• Caciques (Champi Warriors and Slingers attack +25% faster)
• Curare (Foot Archers and Fortifications deal poison damage)
Team Bonus:
Towers and Castles provide +10 population space
Tech-tree gaps (notable missing technologies)
- Architecture
- Blast Furnace
- Bloodlines
- Bombard Tower
- Chain Barding Armor
- Fortified Wall
- Heavy Plow
- Masonry
- Plate Barding Armor
- Scale Barding Armor
Trainable units · 44
Cite
/stats/civs/tupiSource: game-file data