
Vikings
Infantry and Naval civilization
• Wheelbarrow, Hand Cart free
• Infantry +20% HP starting in Feudal Age
• Warships cost -10/15/20% in Feudal/Castle/Imperial Age
Unique Units:
Berserk (Infantry), Longboat (Warship)
Unique Techs:
• Chieftains (Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks)
• Bogsveigar (Archer-line and Longboats +1 attack)
Team Bonus:
Docks cost -15%
• Wheelbarrow, Hand Cart free
• Infantry +20% HP starting in Feudal Age
• Warships cost -10/15/20% in Feudal/Castle/Imperial Age
Unique Units:
Berserk (Infantry), Longboat (Warship)
Unique Techs:
• Chieftains (Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks)
• Bogsveigar (Archer-line and Longboats +1 attack)
Team Bonus:
Docks cost -15%
Tech-tree gaps (notable missing technologies)
- Bloodlines
- Bombard Tower
- Heavy Plow
- Husbandry
- Keep
- Plate Barding Armor
- Thumb Ring
Trainable units · 47
Cite
/stats/civs/vikingsSource: game-file data